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2030 SDGs Game
May 29, 2018 @ 5:30 pm - 8:30 pm
The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030.
Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and reaching over 12,000 participants last year.
2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan.
Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas.
The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.)
The game breaks out into small groups that take on the views, resources and challenges of various countries and are ‘dealt’ time, money and projects to complete during the gameplay. Participants work together to explore how the world can achieve the sustainability goals of the UN. These goals are the action plans for the 193 United Nations members to achieve within 2016-2030 and consist of 17 goals and 169 targets to achieve the goals. Success means a prosperous, equitable and sustainable world in 2030.
Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 120 minutes, and generally works best in a 2 ½ hour time frame.
WHAT EFFECT DOES THE GAME HAVE?
Participants experience a change in perspective. Most players finish the game feeling excited, connected, and ready to take action on the big issues of our world. Players often ask “what can I do next to make a difference?” While players do finish the game with an understanding of the goals, targets, and the various ways the world can achieve these – the change in attitude and worldview is the most significant effect. Where a significant portion of a community or organisation plays this game, the effect is culture change.
WHO RUNS THE SDGs GAME?
A Fairer Society and The 2030 Hub Liverpool will host this event. This will be the first time the 2030 SDGs Game is run in the United Kingdom, or indeed in Europe. The game was made by Imacocollabo, a company that focuses on international collaboration. The workshop will be facilitated by Mr. Skip Swanson, who is spearheading the introduction of the game to the West, and Mr. Takeshi Muranaka, one of the developers of the game. We are very grateful to the WAKUPRO FOUNDATION JAPAN, whose sponsorship has made this event possible.
WHO IS INVITED?
People, businesses, company members, and politicians who are interested in Sustainability and thinking about the world in 2030. This is an innovative, unique and highly collaborative approach to real world issues.